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Donkey kong country 64 coin
Donkey kong country 64 coin






donkey kong country 64 coin
  1. #Donkey kong country 64 coin manual
  2. #Donkey kong country 64 coin full
  3. #Donkey kong country 64 coin portable

There is nothing like this in the first Donkey Kong Country and it shows that a good amount of creativity went into the levels. As you go, rocks fall out of holes and try to crush you.

#Donkey kong country 64 coin full

During one level, you go through cliffs full of jagged rocks. Rool from Donkey Kong Country.ĭonkey Kong Land also has a few completely new level designs, obstacles, and enemies to throw around. The final boss is the only exception, as it is a simplified version of King K. Even though they are not nearly as intimidating, they show a surprising amount of creativity and are all unique to the series. The bosses are a bit different, as none of them are behemoths that take up a quarter of the screen like in the console games.

#Donkey kong country 64 coin manual

The city is notable because the instruction manual implies that it’s where Cranky Kong (who according to Donkey Kong mythos is the original Donkey Kong) fought Mario on a construction site.

donkey kong country 64 coin

There are four worlds, the first one being on snowy mountains and a pirate ship, the second being mostly underwater and on a beach, the third being in caves and rocky mountains, and the fourth is a huge city. They’re used for the bonus game, which has you collecting more Kong Coins for extra lives. You can collect Kong Coins throughout levels and secret rooms. Some other strange changes include making the extra lives measured in hearts at the bottom of the screen, Kongs teleporting away instead of following each other when you have both of them, and the animal helpers being reduced down to Rambi the Rhino and Expresso the Ostrich. It would have been nice to have clear save points every so often.

donkey kong country 64 coin

Sometimes they’re hidden pretty well, making things more frustrating than they should be. In order to save a game, you have to collect all four KONG letters as you go through a level. Game saving, however, is handled very poorly. All three Donkey Kong Land games have this problem, and though it can be a bit frustrating at times, it doesn’t completely ruin the experience. Furthermore, the camera is extremely zoomed in due to the low resolution, which makes action feel cramped and a bit jerky. As a result, they look overly busy compared to the typical Game Boy title. Rather than redrawing them, it looks like the developers took the color graphics, reduced them to the four shades on the system’s palette.

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One of the main differences between this portable version and its big brother is, of course, the monochrome graphics. Cranky gets King K.Rool to steal all of Donkey Kong’s bananas again and makes Donkey and Diddy go through four completely new worlds to collect their bananas and beat up a lot of kremlings along the way. It came in a yellow cartridge, instead of the Game Boy’s standard gray, a cool little bonus that would also be used on the next two Donkey Kong Land games and Donkey Kong 64.ĭonkey Kong Land‘s story involves Cranky Kong challenging Donkey and Diddy to make it through an 8-bit game, a partial jab at how games have been getting easier and easier since the 8-bit days. Most of the music consists of remixed versions of tunes from the first Donkey Kong Country, but made fit for the Game Boy. It looks very similar to the first Donkey Kong Country, but is actually a completely different game with some similar levels, themes, and enemies. Donkey Kong Land was the first Donkey Kong Country game on a handheld system.








Donkey kong country 64 coin